Wednesday, March 26, 2014

Team agreement for project 2

Project 2 Team Agreements

Antonio Bahena and Linsie Figueroa will communicate with each other on every aspect in project 2. We will share the workload in designing the website for The Goldfinch by Donna Tartt. Linsie will work on the development and design the layout of the page. Antonio will help with the wireframe design and wording for the site. We will work together on the research of the books audiences, author information and anything related to the book itself.

So to review the team agreements.

1.      Work together

2.      Communication with each other


3.      Help when the help is needed. 

Tuesday, March 18, 2014

Unit 9 Reading Response


The first reading talked about a basic set up for the ioS7 format for apple. It tells use how to set everything up and how each on of those elements will react in the IPhone set up and the I pad set up and as well as how it will look like when the devices in up right and on its side. The other reading for the week talked about the things that a designer is defiantly NOT supposed to when designing a site or app. One always has to plan out what they are going to do in the design. Have everything planned out and what is going to be done in the design. Make all the buttons links big enough to hit without having to zoom in on the site. Make sure that all images on the site are of high quality and work your way down from there or just use a vector graphic to design the site or app. Don’t over do it on the information that is on the site or app.to much information or images will overload the user and make them not want to use the site or app. So spared things out and give it room to breath. Make the app or site as easy as possible to use because not everybody uses an app or a site the same way at first. Just have to keep it simple. 

Related Links




Project 2 Issuu

Week 10 P3 Prelim Crit notes

1- We were told by the other group to go with the different green colors for the home page with the text instead of the icons but its nice to have the icons as options. The other group did like are font that we decided on for the app.

2- To add more color to the logo to give it more contrast and depth in the hands.

3- They asked why we decided on green for the app and we really did not have an answer for they on the color. We just thought it would be a good color for the app.

Tuesday, March 11, 2014

Application Definition Statement


The features that the user will like on the app

1.     Translate button.
2.     Settings
3.     Type and voice record
4.     Video records.
5.     Switch between the two different sign languages

The user

1.     Social workers
2.     City workers like paramedics, police officers and so on.
3.     People that have someone in the family that only communicates with sign language.
4.     Teachers with a student that signs

The main features of the app will be the record that will translate the person signing and tell you what they are saying. As they user uses the app they will slowly learn sign language as they continually use the app. The app will brake down the sign language and tell the user what they are saying and what motions are saying.

Week 9 Team Feedback

The changes that we got on the feed back was to make the app more of a learning app. We planned on selling the Open CV program as the main thing that would put the app apart from the rest of them. Now we will sell its as a learning app first and a communication second.  One of the things we were told to add is a feature in the record that will show what words and letters are as the person signs in front of you as you record. The learning feature was the only real thing that we should app for the app so it is a learning app and a communication app as well. When we do a light version the light will limit the features of the app not the language of the app.  

Things to add
- Learning feature
- Step by step in the record process that tells you what somebody is saying 

Template resources for project 3






Sunday, March 9, 2014

Unit 8 Reading Response

Tale of a top-10 App, part 1: Idea and Design, and Tale of a top-10 App, part 2 Marketing and Launch.


In this week’s reading we look at two different internet articles written by Jeremy Olson. The articles are about the highs and lows of app design and all the work that goes into having a successful app. The first thing after coming up with an app idea is to come up with a reason for that app to exist. Without a good reason for an app to exist, then that app is doomed to fail. The two articles were about the beginning stages of the app process to the end where they finally make it big and hit the apple app store. It felt that the main focus of the articles was on how Jeremy Olson got his name out there and made his contacts to help him achieve his goals for his app. To join as many clubs, groups, functions and social media sites as possible to get your name out there. To make sure that you take all possible chances early on to make as many friends, contacts and so on. These connections will help you later on down the road in your career. Stay in contact with those connections as often as possible with random emails to have a conversion with them and see how they are doing. You can also complement them on projects they are working on or have been working on because who doesn't like to have their ego stroked once in a while. Start to market the app in a variety of different social network sits to help get the word out about your app before you launch it. So when the day come for your app to hit the open market, you will cross your fingers and hope for the best.

Related Links

6 simple ways freelancers can meet people and make connections

20 social networking tips for web designers


How to design a mobile app

Tuesday, March 4, 2014

Unit 7 Reading Response


Chapter 10 Mobile: It’s not just a city in Alabama anymore
In chapter 10 it goes over designing for mobile devices. He also did talk about how we can do so much with are phones and having the internet with use at all times gives use the opportunity to find information anywhere we are. So when designing for mobile we are working with a much smaller screen then we are used to when we are designing for a desktop. One has to try and fit so much information on such a tiny screen. We want the mobile version to match the desktop version and that is just impossible. That’s why when we make a mobile design it needs to have what is important to that site at the time. In a mobile version we lose a lot of fetchers that we have in a desktop version. One of them is the hover aspect over a link. So in a mobile design we just have to assume that everything is clickable. Sometimes some of the links are not as clear as they would be in a desktop version. Those same links need to have some kind of dead giveaway that they are link and not just more content on the site.
We need to give the user an option of using the mobile version or the desktop version on their phone. Sometimes the user needs to find more information or something that is not in the mobile version of the site that the desktop version will have. I know I have. 

Links to related information for Chapter 10

Ten best practices for designing mobile websites

Mobile Web Mastery: 25 Tips on Designing for Mobile Devices

Mobile Responsive Design 101
10 Rules Of Thumb to Design a Successful Mobile-Friendly Website
Read more at


Monday, February 24, 2014

Unit 6 Reading Response


Designing for iOS 7 and Long Shadow Love: iOS 7 icons redesign

In designing for 1OS 7 the focus is in the new updated features of the iPhone update. The changes give the phone more life then the old version. The weather screen feels like if you are looking outside through a window with writing on the glass to see what its like outside. The images take up the whole screen to maximize the space on the IPhone screen. The gray screen that comes up looks like you are seeing the city lights through a foggy window. The screen dose not block out the background image it just covers up the text and images but allows the color of the different apps come through the filter. The fonts on the app are easy to read with the ability to highlighted important things yellow and make them stand out. The folders are a nice way to organize all of the apps so they are easily excusable to the user.  


In Long Shadow Love: iOS icons redesign the author talks about his love affair with a new icon idea. The icons have a 3-D life like feel to them. The shadows on the icons give them more depth and feel like the user is looking down on a building structure with the sun setting or rising on them. I hope that apple considers this as the next update. I would love to see this on my phone.


Tools you’ll love to use


A Guide to iOS app Development for WebDesigners
http://mobile.smashingmagazine.com/2012/09/10/ios-sdk-for-designers/


How to Make an iphoneApp Form Scratch (For Non-Technical People)
https://www.udemy.com/blog/how-to-build-an-iphone-app-from-scratch-for-non-technical-people/


Nine Tools for Builiding Your Own Mobile App
http://www.entrepreneur.com/article/223177

Unit 6 Reading Response


Smartphone project brainstorm


Art Institute app

This app is for The Art institutes. With this app you would be able to do everything from your phone without having to use a computer. 

Hidden gems app

This app would just focus on all the hidden gems in the city. This would included all the best places to eat, drink, and sightseeing. This would be like yelp but just only looks at local places.

http://www.seattlemet.com/best-of-the-city/articles/hidden-seattle-january-2014

Parking meter app

To pay your parking meter from your phone.  So the user would be able to pay the meter without leaving there home or stop in the middle of what they are doing to walk to the car and pay the meter.

Buying video lecture app

This app would focus on students. The user would be able to sell there videos lecher from a class that they were in. So if somebody missed that class they would be able to buy the class lecher from that student.



Sign language app

The last app idea is to have a sign language app. This app would help the user understand and communicate with somebody that uses sign language if they don’t know how to sign.


Tuesday, February 18, 2014

ISSUU Project 1

3 book website for Project 2


The Bear
A powerful suspense story narrated by a young girl who must fend for herself and her little brother after a brutal bear attack. The web page color scheme consists of orange, cream, & light green with an forest background. Using a simple layout for viewers age from 24 and up.


Let’s Explore Diabetes With Owls

From the unique perspective of David Sedaris comes a new book of essays taking his readers on a bizarre and stimulating world tour. From the perils of French dentistry to the eating habits of the Australian kookaburra, from the squat-style toilets of Beijing to the particular wilderness of a North Carolina Costco, we learn about the absurdity and delight of a curious traveler’s experiences. The web page color scheme consists of dark grey & grey with an one color background. Using a simple layout for viewers age from 30 and up.


The Dark Path

Since childhood, David Schickler has been torn between his intense desire to become a Catholic priest and his equally fervent desire for the company of women. Growing up in a family of staunch Catholics in upstate New York, Schickler senses God along what he calls “the dark path”—a shadowy trail that winds through the woods behind his childhood home. On this path he begins his ongoing, frustratingly one-sided talks with God. The web page color scheme consists of white, orange yellow & beige with an one color background. Using a simple layout for viewers age from 35 and up.

Project 2 Wireframe


Project 2 Project Statment


Concept Statement
Overview
The website will match the feel and style of The Goldfinch. Based on the cover and the content inside the book will be represent that in the website. The site and book will feel that if they were one in the same.

Create a list of all users that may visit your site (not from the WWW but those you’d invite).
The people that will be invited to the site will the readers that fallow that author’s work, the publisher, editors and fellow authors. . 
What will each of those users want to see in order to enjoy their visit to your site?
The readers will want to see what this book is about before they buy it. What the author’s thoughts are on the book. See what other readers think and feel about the book. As well what the author might be planning next.
The publisher and the editor will like to see how that book is doing out in the market and see what the reader feedback is.
The fellow authors will like to see how the competition is doing against their book.
Name your intended audience (the person(s) you need to persuade.)
The intended audience is the reader. They are the one that will make will make or break this book. The audience is the one that will be buying the book in stores and will be giving the reviews that really matter.
Describe what you need to inform and persuade them of:
                  Promote my:
We are promoting The Goldfinch by Donna Tartt.
                  Goals of the site are:
To make it easy for the reader to find information on the book and the ability to buy it right there off the site.

                  What is the story you are telling?
We are telling a brief story about The Goldfinch and some background on the book and the author as well.
Concept Statement:
The user of the site will be the reader; the reader is the main target for the book. Off this site they will make up their mind on if they want to buy the book or not based on what information we place on it and what other reader’s feedback is. The persuasion will be that The Goldfinch will be a best seller and one of the best books of the year, so people should check this book out. The navigation of the site will be simple with only about 4 to 5 links to it. The links will be the about page, the review page, an author page and last the order page. The about page will be about the book and a brief summery about it. Like the content in the back of the book. The review page will have reviews from fellow readers. The author page will be information about his thoughts on the book and if he is planning anything like book reading and signings. Then the order page which is just to order the book. The assets will be the value that the reader puts on it, not the critics. The only thing that matters is that the reader will like it.

Sunday, February 16, 2014

Unit 5 Reading Response

Chapter 9 “Usability testing on 10 cents a day

In Chapter 9 the main focus is about user testing. There are many phases in the testing process but making sure that it is done, is that it’s the most important thing to be done. The first thing of all is to make sure not to let the user testing get away from you. The testing should be done at least once a month and not when major mile stones are about to be hit. If the testing process gets too far down the deadline then that’s just asking for disaster in the project. Now that the testing process is about to begin, make sure to find user that you believe will be using the site. These are your target audiences and will be the best options for the testing process and get you the best results. Once the user start the testing process starts the team watch the user and observe them. Have somebody guild the user/tester through the testing process and make notes of what the user says and encounters in the testing. Once the testing is over and the tester have been compensated for their time and effort, get together as a team and talk about what the users/tester have encountered in the testing. After all is done, make all necessary changes to the web site that the multiples tester encountered in the testing process. As a group see what changes will work without losing the feel and what you’re going for in the site. Then re tests the changes that have been made to the site in a months’ time down the road.

Relate material links



Unit 5 Reading Response

Chapter 8 “The Farmer and the Cowman Should Be Friends”


Chapter 8 goes over working together at a team and what the team can agree on. When working as a group or a team, there will plenty of things that get in the way of finishing the project with no trouble what so ever. There will be fights alone the way about what people in the group will want to put on in the site. The thing that everybody in the group will have to ask themselves is that “will this work for the site” and not “will the use like this”. Yes, the team is designing for the user but the user likes so many things that it will be hard to please everybody they will some in contact with the site. So the team has to design a site that will work with the feel of the web site is about. So the team has to design the site to give a feel of what the site is going to be like and what will work with it, NOT for the user and what the team thinks they like. There is really no room for thinking of what someone things they might like, they need to know this will work with this. The site does need to be user friendly but it also needs to look like it was design to work and not look like it was just put together with a bunch of random things. So design for what works not for what you think someone else thinks works. 

Related material links