Tale of a top-10
App, part 1: Idea and Design, and Tale of a top-10 App, part 2 Marketing and
Launch.
In this week’s
reading we look at two different internet articles written by Jeremy Olson. The
articles are about the highs and lows of app design and all the work that goes
into having a successful app. The first thing after coming up with an app idea
is to come up with a reason for that app to exist. Without a good reason for an
app to exist, then that app is doomed to fail. The two articles were about the
beginning stages of the app process to the end where they finally make it big
and hit the apple app store. It felt that the main focus of the articles was on
how Jeremy Olson got his name out there and made his contacts to help him achieve
his goals for his app. To join as many clubs, groups, functions and social
media sites as possible to get your name out there. To make sure that you take
all possible chances early on to make as many friends, contacts and so on. These
connections will help you later on down the road in your career. Stay in contact
with those connections as often as possible with random emails to have a
conversion with them and see how they are doing. You can also complement them
on projects they are working on or have been working on because who doesn't
like to have their ego stroked once in a while. Start to market the app in a variety of different social network sits to help get
the word out about your app before you launch it. So when the day come for your
app to hit the open market, you will cross your fingers and hope for the best.
Related Links
6 simple ways freelancers can meet people
and make connections
20 social networking tips for
web designers
How to design a mobile app
https://scoutzie.com/blog/how-to-design-a-mobile-app
Tips on pitching your app to the media
http://www.apptentive.com/blog/tips-on-pitching-your-app-to-the-media/
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